**STATS **

The Stats are as follows

**WS** - Weapon Skill - Is how good you are with melee combat

**BS** - Belletristic Skill - Is how good you are shooting things or throwing objects

**S** - Strength - Is how Powerful / strong your attacks are

**T **- Toughness - Is How much damage you can take

**A** - Attack - is How many times you roll for your attack damage

**AR** - Armour Rating - How much damage your armour can take

**W** - Wounds - How many times you can be hurt before you are Out

**SP** - How fast you are and what you need to escape an attack

**How To Play**

The Player with the highest SP goes first.

When its your turn you roll as many D6 dice as you have S ( S= 2 s you roll 2 dice ) [ this is called your To-Hit roll ]

You can choose to pull your punches and roll under your S if you feel like being kind.

You will need to look at your WS and there WS to work out what you need to Hit

Then you need to see if any of your attacks have hit hard enough to harm your foe

You then look at your S and there T to see what you need to roll in order to harm them ( your S=2 there T = 2 so you need a 4+ to harm them)

Once you have made your roles and you know how many hits have been made and how many have enough power to harm you then do your attacking post. At the end of your post add your hits and wounds eg ( 3 Hits , 2 Wounds )

**Helpful Hint **: It is best to RP your attack to the power of your Hits such as if you have 10 dice to roll but only 2 hit then your attack would be a weak one, Compared to 10 rolls and all 10 hit witch would be a very powerful attack.

Your foe then gets to role and see if they are able to block called SAVES( you need to role under your AR in order to block an attack )

The they get to make a block post and add any damage they take at the end of there post . ( - 1 Wounds , 2 Left )

Once thats done its there turn to attack and teh fight goes on till some-one gives in or there wounds hit 0 or less

**What to Role**

EVERY THING is roles using a D6 unless said otherwise

**Who goes first**? - The person with the highest SP

--------------------------- __ATTACKING__ ---------------------------

when attacking in close combat you match WS with your foe and when attacking with range you use your BS and dont worry about theirs. You can roll 1 dice for each attack you have

You roll the dice as many times as you have A eg having A= 3 you roll 3 dice when attacking if all 3 hit and wound then you did 3 wounds to your foe.

With WS you need to match your WS with that of your foe.

- If you are 3 or more higher then them you need a 2+ to hit with your melee attacks

- If you are 2 or more higher then them you need a 3+ to hit with your melee attacks

- If you are equal or more higher then them you need a 4+ to hit with your melee attacks

- If you are 2 or more lower then them you need a 5+ to hit with your melee attacks

- If you are 3 or more lower then them you need a 6+ to hit with your melee attacks

To do damage with melee you need the following, When doing damage a foe with melee you need to match up your S with there T

- IF your S is 3 or more Higher then there T You need 2+ on a dice ( you miss on 1)

- IF your S is 2 or more Higher then there T You need 3+ on a dice ( you miss on 1-2 )

- IF your S is equal to there T You need 4+ on a dice ( you miss on 1-3 )

- IF your S is 2 or more lower then there T You need 5+ on a dice ( you miss on 1-4 )

- IF your S is 3 or more lower then there T You need 6+ on a dice ( you miss on 1-5 )

-----------__DEFENDING or HIT__ ----------------------------

Once your attacks have been made your foe can choose to evade or take the hit

When you

- Take a hit or Get Damaged You role your AR you need equal or over your AR number for your armour to save you

How-ever if there S is x2 your T then you can not block the attack , It is simply too powerful

EVADE

- You can choose to evade, Which means you are trying to jump/ fly ( move ) out of the way off the attack.

- IF your SP is 3 or more Higher then there SP You need 2+ on a dice ( you miss on 1)

- IF your SP is 2 or more Higher then there SP You need 3+ on a dice ( you miss on 1-2 )

- IF your SP is equal to there SP You need 4+ on a dice ( you miss on 1-3 )

- IF your SP is 2 or more lower then there SP You need 5+ on a dice ( you miss on 1-4 )

- IF your SP is 3 or more lower then there SP You need 6+ on a dice ( you miss on 1-5 )

How ever if you fail to evade you take a extra wound due to the attempt

SHOOTING BS

- You can choose to evade, Which means you are trying to jump/ fly ( move ) out of the way off the attack.

- IF your BS is 3 or more Higher then there SP You need 2+ on a dice ( you miss on 1)

- IF your BS is 2 or more Higher then there SP You need 3+ on a dice ( you miss on 1-2 )

- IF your BS is equal to there SP You need 4+ on a dice ( you miss on 1-3 )

- IF your BS is 2 or more lower then there SP You need 5+ on a dice ( you miss on 1-4 )

- IF your BS is 3 or more lower then there SP You need 6+ on a dice ( you miss on 1-5 )

--------------- __Random actions__ --------------

You can make anything happen as long as you meet the roll random events are things like tripping them off the edge of the map or throwing dirt in there eyes. However you can not cause death with a random event and only if you get 81-100 can anyone lose a wound over it

these event happen with D100's

The number in the ( ) is the amount of start points your event can removed or added by an event

1 , 100 are auto wounds no AR allow to them.

( 0 ) 2 - 30 Your event failed and something went wrong foe gets to pick what happens to you ( You take your AR )

( 0 ) 31 - 50 Your random event does nothing

( 2 ) 51 - 80 Your random event happens but can not do any damage

( 3 ) 81 - 99 Your event takes place ( take there AR )

IF YOU WANT STATS SEE DrogYol

When you level up in HELL you get your level in stat points to add as you will aka Level 5 your get 5 points

There are other ways your points can grow and that is in RPG battles

Being accepted into the Hell Knights and others

--------------------- __DEMON STATS__ ------------------------------------------

NAME LEVEL

Weapon Skill :

Belletristic Skill :

Strength :

Toughness :

Attack :

Armour Rating :

Wounds :

Speed :